Fri Aug 06, 2010 11:56 pm
Sat Aug 07, 2010 12:00 am
richard wrote:Hey you Guys n Gals of ECGN
I have added the new Depot map ( dual secret doc version )
The Allies MUST defend their secret documents ( at the field ops )
The Axis MUST defend their secret documents ( at the anti-aircraft gun )
Axis must steal the ALLIES Secret docs and take them back to the
Anti-Aircraft gun. to transmit.
ALLIES must steal the AXIS Secret docs and take them back to the
Allied field ops. to transmit
Both teams as before need to capture the respawn flag.
// I did in original version have the 2 gates that required dynamite , but have since removed them .. as they hinder teams when returning to their respective transmit zones
Download the map from link below :
click here <--- NEW MP_DEPOT // plus all above maps for ease
Instructions ,as before .. Admins just need to download ..unzip ..then upload the "maps" folder into the Shrubmod
folder
Then to execute new maps either via RCON or by a map .script
making sure they do so in lower case characters:
map mp_depot
map mp_destruction
map mp_trenchtoast
map mp_beach // <- Checkpoint ( made by Daz creator of mp_chateau , this guy helped me get started on maps 6 yrs ago , and i went onto convert all the sp maps into mp on rtcw 1.0 )
to run standard maps simply type at least one capital letter
mp_Depot //etc
Cheers
Richard
Sat Aug 07, 2010 1:27 am
Sun Oct 03, 2010 7:10 am
Sun Oct 03, 2010 8:10 am
Fri Oct 08, 2010 4:11 pm
Sat Oct 09, 2010 3:07 am
richard wrote:Also , players don't need to download anything just connect !
Sat Oct 09, 2010 8:56 am
Sat Oct 09, 2010 10:49 am
Sat Oct 09, 2010 2:47 pm
MAN-AT-ARMS wrote:Richard,
Some of those DG maps are broken in 1.41b (including the one you are editing dg_warehouse) At least for me they are. Missing skyboxes. One map doesn't even load at all in 1.41b (dg_pow) They are fine in 1.41. Not sure if you are seeing the same issue, but I would test against both. May just be a mod incompatability issue though. I haven't tried the maps in shrub.
Looks like the skyparms textures/dg_warehouse/warehouse - - in the .shader file that 1.41b doesn't like.
Fri Oct 15, 2010 4:54 pm
Fri Oct 15, 2010 11:19 pm
Sun Oct 24, 2010 6:15 am
MAN-AT-ARMS wrote:I played through the maps you edited..Kinda cool, but I'm not sure they would work very well on such a large server. Especially Depot..Its hard enough just getting to the objective on the regular version yet alone have to take docs all the way back to yours.
Plus, it wouldn't hurt to put a plug for ECGN in the map like this one for W:ET (called Pitch Black) done by Java.Lang a few years ago when we hosted his server...
http://stats.ecgnetwork.com/pitchblack.jpg
http://stats.ecgnetwork.com/pitchblack-winter.jpg
Sun Oct 24, 2010 7:04 am
Sun Oct 24, 2010 10:02 am
Yes, but wouldn't Retard's picture on a wall somewhere be worth the sacrifice? (better yet, Puzzy, B or Chick!MAN-AT-ARMS wrote:I'm right at the threshold for pk3 count and don't want to sacrifice a map for something like that