mp_axisradiotower

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mp_axisradiotower

Postby skuzzy » Sat Jul 26, 2014 3:46 pm

Currently in the works. Very balanced for competitive play. Trying to pump this out in 1 week. Thoughts?
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Last edited by skuzzy on Mon Jul 28, 2014 12:31 am, edited 1 time in total.

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Re: mp_axisradiotower

Postby murkey » Sun Jul 27, 2014 10:59 am

cool, i need to learn how to make maps lol, i don't think people will play any maps outside of the regular ones that they play now days though. the european community is VERY closed minded when it comes to picking maps and won't go for anything outside their comfort zone since they've played them for so long. Unless someone is going to be hosting a North American cup (3v3 or 6v6) a real one, not the birdz/crossbreed cup. One that lets everyone play. then I don't see anyone playing this for competition.

But it does look fun, we should get on a server and frag it up

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Re: mp_axisradiotower

Postby skuzzy » Sun Jul 27, 2014 3:34 pm

You're probably right Murkey. I'm happy to hear that you are interested in it at least. But even if no one actually plays this for competition, I won't stop making maps because it is simply too much fun. :gamer1:

But I did speak with Junior about this map. He is willing to play it once it's done and see if the community will approve to get it played :)
So I'm going to have this done in one week. So stay tuned, because we just may get our frag on!

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Re: mp_axisradiotower

Postby Jun1oR » Sun Jul 27, 2014 4:19 pm

I wasn't speaking about this map in particular but what I meant was if you make a nice objective map that is well balanced for 24+ players and the community liked it then I would talk to MAA about trying it on the ECGN server. Like murkey said the community is very closed minded and most of them are too lazy to even download a new map.

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Re: mp_axisradiotower

Postby xdeadeye1 » Sun Jul 27, 2014 5:27 pm

I don't think MAA ever added Base rush to the EcGN server .. Bob saget made that map.. its good.

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Re: mp_axisradiotower

Postby Jun1oR » Sun Jul 27, 2014 5:56 pm

I wish supply depot was on ECGN, that map is great.

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Re: mp_axisradiotower

Postby MAN-AT-ARMS » Sun Jul 27, 2014 6:04 pm

Jun1oR wrote:I wish supply depot was on ECGN, that map is great.


It is and has been!

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Re: mp_axisradiotower

Postby Jun1oR » Sun Jul 27, 2014 6:06 pm

MAN-AT-ARMS wrote:
Jun1oR wrote:I wish supply depot was on ECGN, that map is great.


It is and has been!


Really? I thought that was Fuel Dump?

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Re: mp_axisradiotower

Postby Jun1oR » Sun Jul 27, 2014 6:08 pm

Wow it is! How did I miss that? Can we drop Fuel Dump and get Tundra back?

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Re: mp_axisradiotower

Postby MAN-AT-ARMS » Sun Jul 27, 2014 6:47 pm

Naa. Maybe I'll drop something else for that next time.

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Re: mp_axisradiotower

Postby Jun1oR » Sun Jul 27, 2014 7:22 pm

MAN-AT-ARMS wrote:Naa. Maybe I'll drop something else for that next time.


Ok, Carnage Canyon doesn't get played either. Password 2 is a fun map too.

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Re: mp_axisradiotower

Postby xdeadeye1 » Sun Jul 27, 2014 7:41 pm

password 2 would get a lot of play

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Re: mp_axisradiotower

Postby MAN-AT-ARMS » Sun Jul 27, 2014 9:37 pm

Password 2 would be terrible on this server.

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Re: mp_axisradiotower

Postby skuzzy » Mon Jul 28, 2014 12:28 am

JunioR, the map we tested out earlier today is the going to be the one I hope to run on the server. Thanks to your input, it's being heavily re-worked and will definitely support 24 players. You'll see soon enough :)

And if Man-at-Arms is interested, he could take a look at it too.

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Re: mp_axisradiotower

Postby xdeadeye1 » Mon Jul 28, 2014 12:28 am

,,,,,,,,,,,,,,,,,,, ok

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